I tried my hand at bringing 3 basic mods together that I wanted and created frames, images etc and they work well, but the lua code has just blown me away. Too old to learn I guess...lol Anyway as a last resort I'm asking anyone who wants to write the code for the mods to pm me. I give up!
1. Reputation mod.
2. Tabard mod
3. Mount mod.
They are all in one package, so feel free to chat about em with me in detail.|||Why not use one of the avaliable solutions?|||Quote:
Why not use one of the available solutions?
I would use solutions if I actually knew what they were...sorry but I am still looking for them.
I've been traipsing through code of mods, blizzard etc and read forums, tutorials and the like for 12 weeks now at least, but as yet can't completely understand the jargon. I can see things better when looking at code but getting things to work is impossible. I've posted with no responses at all and came to the conclusion that forums were a waste of time. The examples from wiki, well they don't work properly half the time cause the code is out of date and most the others make a dam "Hello World" popup that I'm not interested in. I only want the data to show and a couple of buttons to change textures in the frames on the fly...(Without libraries) At this point I'm open to suggestion.|||Post code?|||Quote:
Post code?
Sorry Bangerz...I removed most of it but I'll post what I have. It may be easier to zip and send the package...lol....Theres also a Tabard, Minimap, Titan Button, Options frame and a few others in the pack. It would take a couple of posts to put em all up.
Main rep frame lua.
Code:
-------------------------------------------------------------
-- Makes ESC key close Reputation Window
-------------------------------------------------------------
tinsert(UISpecialFrames, "DWMReputationFrame")
-----------------------------------------------------------
-- GUI Options Interface Elements
-----------------------------------------------------------
DWMREP_EXPAND_HEADERS = "Expand/Collapse all headers";
DWMREP_OPTIONS = " Options";
DWMREP_OPT_GENERAL_HEAD = " General Options";
DWMREP_OPT_OPTIONS_DESC = "These options change general settings for DWMReputation and the Sub-Categories for tracking options.\nChanges to these settings are saved immediately.";
DWMREP_OPT_OPTIONS_CREDS = "DWMReputation";
DWMREP_OPT_OPTIONS_CREDS1 = "v1.0.30100b";
DWMREP_OPT_OPTIONS_CREDS2 = "Author: Shenron";
DWMREP_OPT_OPTIONS_CREDS3 = "Mod Info: It's a stand alone mod that opens from your Minimap or Titan Panel\n that allows you to keep track of factions and turn-in items for reputation gain.";
DWMREP_OPT_OPTIONS_CREDS4 = "Email: puppy1964@hotmail.com";
DWMREP_OPT_OPTIONS_CREDS5 = "Website: Coming soon to an ISP Somewhere in the world.";
DWMREP_OPT_OPTIONS_CREDS6 = "Other: There are 2 other mods that run alongside DWMReputation as standalone items,\nDWMMount and DWMTabard both of which are available for download.";
DWMREP_OPT_BACKGROUND_ALPHA = "Transparency";
DWMREP_OPT_SCALE_SIZE = "Window Size";
DWMREP_OPT_BUTTONRAD = "Minimap Button Radius";
DWMREP_OPT_BUTTONPOS = "MiniMap Button Position";
DWMREP_OPT_LOCK_MAIN_WINDOW = "Lock the main window";
DWMREP_OPT_WATCHEDFACTION = "Show Current Watched Faction";
DWMREP_OPT_MINIMAP_BUTTON = "Show Minimap Button";
DWMREP_OPT_TITAN_BUTTON = "Show Titan Panel Button";
DWMREP_OPT_SHOW_PGUESS = "Show Percentages";
DWMREP_OPT_SHOW_RAWNUM = "Show Raw Numbers";
DWMREP_OPT_SHOW_REPTOGO = "Show Rep To Go";
DWMREP_OPT_SHOW_SESSGAIN = "Show Session Gains";
DWMREP_OPT_TRACK_HEAD = "Item Tracking Options";
DWMREP_OPT_TRACK_DESC = "Select a checkbox next to the item of a faction you want to keep track of.\n Where multiple items appear, only ONE (1) of those items can be tracked at a time.";
DWMREP_OPT_TRACK_TAG1 = "WoW Classic Items";
DWMREP_OPT_TRACK_TAG1a = "Base Faction";
DWMREP_OPT_TRACK_TAG2 = "The Burning Crusade Items";
DWMREP_OPT_TRACK_TAG2a = "The Aldor";
DWMREP_OPT_TRACK_TAG2b = "The Scryers";
DWMREP_OPT_TRACK_TAG3 = "Wrath of the Litch King Items";
DWMREP_OPT_TRACK_TAG3a = "The Sons of Hodir";
DWMREP_OPT_TRACK_TAG4 = "Achievement Items";
DWMREP_OPT_TRACK_TAG5 = "Other Factions";
DWMREP_OPT_RC_COUNTS = "Show Runecloth";
DWMREP_OPT_KJade_COUNTS = "Show Marks of the Kil'Jaden";
DWMREP_OPT_MSarg_COUNTS = "Show Marks of Sargeras";
DWMREP_OPT_FArms_COUNTS = "Show Fel Armements";
DWMREP_OPT_FSign_COUNTS = "Show Firewing Signets";
DWMREP_OPT_SSign_COUNTS = "Show Sunfury Signets";
DWMREP_OPT_ATome_COUNTS = "Show Arcane Tomes";
DWMREP_OPT_URelic_COUNTS = "Show Ulduar Relics";
DWMREP_OPT_COLORIZE_HEAD = "Frame Skin Color Options";
DWMREP_OPT_COLORIZE_DESC = "Change the colour of the frame skin from the default Dark Blue to another trendy looking colour.";
DWMREP_OPT_COLORIZE_GREEN = "Activate Green panel skin";
DWMREP_OPT_COLORIZE_GOLD = "Activate Gold panel skin";
DWMREP_OPT_COLORIZE_AQUA = "Activate Aqua panel skin";
DWMREP_OPT_COLORIZE_RED = "Activate Red panel skin";
DWMREP_OPT_COLORIZE_PURPLE = "Activate Purple panel skin";
DWMREP_OPT_COLORIZE_PINK = "Activate Pink panel skin";
DWMREP_OPT_COLORIZE_LGTBLUE = "Activate Light Blue panel skin";
DWMREP_OPT_COLORIZE_DEFBLUE = "Activate Dark Blue (Default) panel skin";
SLASH_DWMREPUTATION1 = "/dwp"
SlashCmdList["DWMREPUTATION"] = DWMReputationCommand
function DWMReputationCommand(Command)
if Command == "" then
DWMReputationFrame:Show();
end
end
local DWMReputationFrame_UpdateFrame
local DWMfactionNameTracked = GetWatchedFactionInfo()
function DWMReputationFrame_OnLoad ()
DWMReputationFrame:RegisterEvent("VARIABLES_LOADED");
DWMReputationFrame:RegisterEvent("ADDON_LOADED");
DWMReputationFrame:RegisterEvent("PLAYER_LOGOUT");
end
---------------------------------------------------------------------------------------
-- Show the Portrait, the Character Name and the current Tracked Faction
---------------------------------------------------------------------------------------
function DWMReputationFrame_OnShow (self)
SetPortraitTexture(DWMCharacterFramePortrait, "player");
SetPortraitTexture(DWMOCharacterFramePortrait, "player");
DWMCharacterNameText:SetText(UnitPVPName("player"));
DWMOCharacterNameText:SetText(UnitPVPName("player"));
DWMTrackedNameText:SetText(DWMfactionNameTracked, "player");
DWMOTrackedNameText:SetText(DWMfactionNameTracked, "player");
end
-----------------------------------
-- Show the current Faction List --
-----------------------------------
--~ DWMReputationData = {}
--~ function DWMReputation_OnLoad(self)
--~ local name, standing, barMin, barMax, barValue, atWarWith, isHeader, isCollapsed, isWatched = GetFactionInfo()
--~ local thisLine, factionText, itemsText, standingText, percentText, sessionText, rawText, reptogoText
--~ local _, race = UnitRace("player")
--~ for i=1,50 do
--~ DWMReputationData[i] = "Text "..GetFactionInfo()
--~ end
--~ DWMReputationScrollFrame:Show();
--~ end
--~ function DWMReputationScrollFrame_Update()
--~ local line; -- 1 through 5 of our window to scroll
--~ local lineplusoffset; -- an index into our data calculated from the scroll offset
--~ FauxScrollFrame_Update(DWMReputationScrollFrame,50,14,16);
--~ for line=1,14 do
--~ lineplusoffset = line + FauxScrollFrame_GetOffset(DWMReputationScrollFrame);
--~ if lineplusoffset <= 50 then
--~ getglobal("DWMReputationEntry"..line):SetText(DWMReputationData[lineplusoffset]);
--~ getglobal("DWMReputationEntry"..line):Show();
--~ else
--~ getglobal("DWMReputationEntry"..line):Hide();
--~ end
--~ end
--~ end
--~ function DWMReputationFrame_GetMonitorText(i)
--~ local name, _, standing, barMin, barMax, barValue, atWarWith, _, isHeader, _, _ = GetFactionInfo(i)
--~ -- local factionText, percentText, rawText, toGoText
--~ if standing > 3 then
--~ factionText = "|cff19ff19"..name.."|r"
--~ elseif standing == 3 then
--~ factionText = "|cffffff00"..name.."|r"
--~ elseif standing < 3 then
--~ factionText = "|cffff1919"..name.."|r"
--~ else
--~ factionText = name
--~ end
--~ end
------------------------------------------------------------
--
------------------------------------------------------------
------------------------------------------------------------
-- Minimap Commands - Tooltips and moving the button.
------------------------------------------------------------
function DWMReputationMinimapButton_OnEnter(self)
if self.Dragging then
return;
end
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:AddLine("DWMReputation v1.0.1a");
GameTooltip:AddLine("Left-click to View the main window.",1,1,1);
GameTooltip:AddLine("Right-click to View your Character window.",1,1,1);
GameTooltip:AddLine("Shift Left-click to move the Icon.",1,1,1);
GameTooltip:Show();
end
function DWMReputationMinimapButton_OnLeave()
GameTooltip:Hide();
end
function DWMReputationMinimapButton_OnLoad(self)
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
self:RegisterForDrag("LeftButton");
self:SetFrameLevel(self:GetFrameLevel()+1);
end
function DWMReputationMinimapButton_OnDragStart(self)
MinimapButton_OnMouseUp(self);
if IsShiftKeyDown()then
self:SetScript("OnUpdate", DWMReputationMinimapButton_OnUpdate);
self.Dragging = true;
GameTooltip:Hide();
end
end
function DWMReputationMinimapButton_OnDragStop(self)
if self.Dragging then
self:SetScript("OnUpdate", nil);
self:StopMovingOrSizing();
self.Dragging = nil;
self.Moving = nil;
end
end
--This script handler is only active when the button is being dragged
function DWMReputationMinimapButton_OnUpdate(self)
local MapScale = Minimap:GetEffectiveScale();
local CX, CY = GetCursorPosition();
local X, Y = (Minimap:GetRight() - 70) * MapScale, (Minimap:GetTop() - 70) * MapScale;
local Dist = sqrt(math.pow(X - CX, 2) + math.pow(Y - CY, 2)) / MapScale;
local Scale = self:GetEffectiveScale();
if(Dist <= 90)and Minimap:IsVisible()then
if self.Moving then
self:StopMovingOrSizing();
self.Moving = nil;
end
local Angle = atan2(CY - Y, X - CX) - 90;
self:ClearAllPoints();
self:SetPoint("CENTER", Minimap, "TOPRIGHT", (sin(Angle) * 80 - 70) * MapScale / Scale, (cos(Angle) * 77 - 73) * MapScale / Scale);
elseif not self.Moving then
self:ClearAllPoints();
self:SetPoint("CENTER", UIParent, "BOTTOMLEFT",CX / Scale, CY / Scale);
self:StartMoving();
self.Moving = true;
end
end
------------------------------------------------------------
-- Minimap Commands - Left-click opens main window and
-- Right-click opens character rep window.
------------------------------------------------------------
function DWMReputationOnClick(arg1)
if arg1 == "LeftButton" then
if DWMReputationFrame:IsShown() then
DWMReputationFrame:Hide();
PlaySound("igCharacterInfoClose");
GameTooltip:Hide();
else
DWMReputationFrame:Show();
PlaySound("igCharacterInfoOpen");
GameTooltip:Hide();
end
return;
elseif ( arg1 == "RightButton" ) then
ToggleCharacter("ReputationFrame");
DWMReputationFrame:Hide();
GameTooltip:Hide();
else
GameTooltip:Hide();
end
end
function PrintItemID(itemstring)
local idstart, idend = string.find(itemstring,"item:(%d+):(%d+):(%d+):(%d+)");
local itemid = string.sub(itemstring,idstart,idend);
DEFAULT_CHAT_FRAME:AddMessage(itemid);
end
Main rep xml.
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/|||Also getting 2 errors on load now but didn't originally.. Thanks for the help btw, I appreciate your taking the time.
..\FrameXML\UI.xsd">
<Script file="DWMReputation.lua"/>
<Button name="DWMReputationEntryTemplate" hidden="false" virtual="true">
<Size>
<AbsDimension x="108" y="22" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="Text" inherits="GameFontNormalSmall" justifyH="LEFT"/>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="39" y="-90" />
</Offset>
</Anchor>
</Anchors>
<ButtonText name="FactionNameText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormalSmall" />
<PushedTextOffset x="0" y="0" />
<Scripts>
<OnLoad>
self:SetFrameLevel(self:GetFrameLevel() + 1);
</OnLoad>
<OnClick>
<!--DWMReputationButton_OnClick(arg1);-->
</OnClick>
<OnEnter>
<!--getglobal(self:GetName().."SubText"):SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
DWMReputation_DisplayDWMReputationListTooltip();-->
</OnEnter>
<OnLeave>
<!--getglobal(self:GetName().."SubText"):SetTextColor(self.r, self.g, self.b);
DWMReputationTooltip:Hide();-->
</OnLeave>
</Scripts>
</Button>
<Button name="DWMReputationFrameColumnHeaderTemplate" hidden="false" virtual="true">
<Size>
<AbsDimension x="110" y="22" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="Text" inherits="GameFontNormalSmall" justifyH="LEFT"/>
</Layer>
</Layers>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="39" y="-90" />
</Offset>
</Anchor>
</Anchors>
<ButtonText name="$ParentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormalSmall" />
<Scripts>
<OnLoad>
self:SetFrameLevel(self:GetFrameLevel() + 1);
</OnLoad>
</Scripts>
</Button>
<Frame name="DWMReputationFrame" hidden="false" alpha="0.85" inherits="UIParent" enableMouse="true" movable="true">
<Size>
<AbsDimension x="768" y="513"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="45"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<Texture name="DWMCharacterFramePortrait">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="36" y="-22"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="DWMCharacterNameFrame">
<Size>
<AbsDimension x="335" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="126" y="-34"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="DWMCharacterNameText" inherits="GameFontNormal" text="NAME">
<Size>
<AbsDimension x="96" y="-34"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<Frame name="DWMTrackedNameFrame">
<Size>
<AbsDimension x="244" y="11"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="121" y="-474"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="DWMTrackedNameText" inherits="GameFontNormal" text="NAME">
<Size>
<AbsDimension x="121" y="-474"/>
</Size>
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<ScrollFrame name="DWMReputationScrollFrame" inherits="FauxScrollFrameTemplate" enableMouse="true">
<Size>
<AbsDimension x="679" y="355"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationFrame">
<Offset>
<AbsDimension x="39" y="-90"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(this, offset, 16, DWMReputationScrollFrame_Update);
</OnVerticalScroll>
<OnShow>
DWMReputationScrollFrame_Update();
</OnShow>
</Scripts>
</ScrollFrame>
<Button name="DWMReputationEntry1" inherits="DWMReputationEntryTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="35" y="-25"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationEntry2" inherits="DWMReputationEntryTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry1" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry3" inherits="DWMReputationEntryTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry2" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry4" inherits="DWMReputationEntryTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry3" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry5" inherits="DWMReputationEntryTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry4" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry6" inherits="DWMReputationEntryTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry5" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry7" inherits="DWMReputationEntryTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry6" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry8" inherits="DWMReputationEntryTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry7" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry9" inherits="DWMReputationEntryTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry8" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry10" inherits="DWMReputationEntryTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry9" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry11" inherits="DWMReputationEntryTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry10" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry12" inherits="DWMReputationEntryTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry11" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry13" inherits="DWMReputationEntryTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry12" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationEntry14" inherits="DWMReputationEntryTemplate" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationEntry13" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader1" inherits="DWMReputationFrameColumnHeaderTemplate" text="Faction">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="10" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader2" inherits="DWMReputationFrameColumnHeaderTemplate" text="Items Left">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="120" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader3" inherits="DWMReputationFrameColumnHeaderTemplate" text="Standing">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="190" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader4" inherits="DWMReputationFrameColumnHeaderTemplate" text="Percent">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="293" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader5" inherits="DWMReputationFrameColumnHeaderTemplate" text="Session Gains">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="373" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader6" inherits="DWMReputationFrameColumnHeaderTemplate" text="Raw Numbers">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="473" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="DWMReputationFrameColumnHeader7" inherits="DWMReputationFrameColumnHeaderTemplate" text="Rep To Go">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="DWMReputationScrollFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="573" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="VersionTag">
<Size>
<AbsDimension x="205" y="23" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="562" y="-37" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="VersionTagText" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Dude!What's My Reputation? v1.0.30100b">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="PlayerFactionInfo">
<Size>
<AbsDimension x="154" y="23" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="102" y="-38" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="PlayerFactionInfoText" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Faction Information for" justifyH="LEFT">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="OptionsButton" toplevel="true" enableMouse="true" text="Options">
<Size>
<AbsDimension x="117" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="548" y="-462" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DWMReputationOptionsFrame:Show();
<!--<InterfaceOptionsFrame_OpenToCategory("DWMReputation");-->
PlaySound("igCharacterInfoOpen");
</OnClick>
</Scripts>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled" />
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="CloseButton1" toplevel="true" enableMouse="true" text="Close">
<Size>
<AbsDimension x="117" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="648" y="-462" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DWMReputationFrame:Hide();
PlaySound("igCharacterInfoClose");
</OnClick>
</Scripts>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Layers>
<Layer Level="ARTWORK">
<Texture name="DWMBgS8" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S5a" alphaMode="ADD">
<Size>
<AbsDimension x="256" y="36" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="501" y="-442" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS7" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S5" alphaMode="ADD">
<Size>
<AbsDimension x="512" y="36" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="41" y="-442" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS6" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S4" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="512" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="41" y="-88" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS5" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S2a" alphaMode="ADD">
<Size>
<AbsDimension x="256" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="488" y="-61" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS4" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S2" alphaMode="ADD">
<Size>
<AbsDimension x="512" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="41" y="-61" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS3" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S3" alphaMode="ADD">
<Size>
<AbsDimension x="31" y="492" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="744" y="-31" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS2" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S1a" alphaMode="ADD">
<Size>
<AbsDimension x="512" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="245" y="-31" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
<Texture name="DWMBgS1" setAllPoints="true" file="interface\AddOns\DWMPack\Skins\Transp-Panel_S1" alphaMode="ADD">
<Size>
<AbsDimension x="256" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="92" y="-31" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
<Frame name="TopRightBg">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="512" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Rep-Bg-TopRight">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="TopMidBG">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Rep-Bg-TopMid">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="TopLeftBG">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="TopLeftBgTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Mount-Bg-TopLeft">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="BotRightBg">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="512" y="-256" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Rep-Bg-BottomRight">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="BotLeftBg">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Rep-Bg-BottomLeft">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="BotMidBg">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Backs\DWM-Rep-Bg-BottomMid">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad function="DWMReputationFrame_OnLoad"/>
<OnEvent function="DWMReputationFrame_OnEvent"/>
<OnShow function="DWMReputationFrame_OnShow"/>
<OnHide function="DWMReputationFrame_OnHide"/>
<OnMouseWheel function=""/>
<Onload function="GetWatchedFactionInfo_Onload"/>
<OnLoad>
self:RegisterForDrag("LeftButton");
self:RegisterEvent("UPDATE_FACTION");
self:RegisterEvent("PLAYER_LEVEL_UP");
</OnLoad>
<OnDragStart>self:StartMoving();</OnDragStart>
<OnDragStop>self:StopMovingOrSizing();</OnDragStop>
</Scripts>
</Frame>
<Button name="$parentButton3" text="Mounts">
<Size>
<AbsDimension x="108" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="325" y="-11" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DWMTabardFrame:Hide();
DWMMountFrame:Show();
DWMReputationFrame:Hide();
PlaySound("igCharacterInfoOpen");
</OnClick>
</Scripts>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="$parentTexture4">
<Size>
<AbsDimension x="177" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="316" y="-6" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\characterframe\ui-characterframe-groupindicator">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Button name="DWMTabardButton" text="Tabards">
<Size>
<AbsDimension x="108" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="227" y="-11" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DWMTabardFrame:Show();
DWMMountFrame:Hide();
DWMReputationFrame:Hide();
PlaySound("igCharacterInfoOpen");
</OnClick>
</Scripts>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="$parentButton1" text="Reputation">
<Size>
<AbsDimension x="108" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="127" y="-11" />
</Offset>
</Anchor>
</Anchors>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="$parentTexture2">
<Size>
<AbsDimension x="177" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="115" y="-6" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\characterframe\ui-characterframe-groupindicator">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="$parentTexture3">
<Size>
<AbsDimension x="177" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="215" y="-6" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\characterframe\ui-characterframe-groupindicator">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
</Ui>
I have TS or email if needed. Sorry about all this mess.
Date: 2009-05-04 23:37:21
ID: 1
Error occured in: Global
Count: 1
Message: [string "DWMReputationScrollFrame:OnShow"] line 1:
attempt to call global 'DWMReputationScrollFrame_Update' (a nil value)
Debug:
[C]: DWMReputationScrollFrame_Update()
[string "*:OnShow"]:1:
[string "*:OnShow"]:1
Date: 2009-05-04 23:37:21
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\DWMPack\DWMReputation.lua line 87:
Attempt to find 'this' in non-table object (used '.' instead of ':' ?)
Debug:
[C]: ?
[C]: SetPortraitTexture()
DWMPack\DWMReputation.lua:87:
DWMPack\DWMReputation.lua:85|||Quote:
Post code?
The frames are transparent on purpose atm with palin transparent images.
The Options frame code. Trying to swap textures onClick (line 826) but get the error
Date: 2009-05-04 23:39:01
ID: 3
Error occured in: Global
Count: 1
Message: [string "AquaBgButton:OnClick"] line 1:
attempt to index global 'DWMBgS1' (a nil value)
Debug:
[C]: ?
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/|||The Mount and Tabard LUA files only have the basic code to display character and name.
..\FrameXML\UI.xsd">
<Script file="DWMReputation.lua"/>
<Frame name="DWMReputationOptionsFrame" hidden="true" alpha="0.85" inherits="DWMReputationFrame" toplevel="true" enableMouse="true" movable="true">
<Size>
<AbsDimension x="764" y="523" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-77" />
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="30" top="0" bottom="45"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<Texture name="DWMOCharacterFramePortrait">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="36" y="-22"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="DWMOCharacterNameFrame">
<Size>
<AbsDimension x="335" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="126" y="-34"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="DWMOCharacterNameText" inherits="GameFontNormal" text="NAME">
<Size>
<AbsDimension x="96" y="-34"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<Frame name="DWMOTrackedNameFrame">
<Size>
<AbsDimension x="244" y="11"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="121" y="-398"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="DWMOTrackedNameText" inherits="GameFontNormal" text="NAME">
<Size>
<AbsDimension x="121" y="-398"/>
</Size>
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
<Color r="1.0" g="1.0" b="1.0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<Button name="AboutButton" enableMouse="true" text="About">
<Size>
<AbsDimension x="96" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-193" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
MainOptionsPanel:Show();
SkinsOptionsPanel:Hide();
GeneralOptionsPanel:Hide();
TrackingOptionsPanel:Hide();
</OnClick>
</Scripts>
<ButtonText name="$parentText" justifyH="LEFT">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="$parentLabel2">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="154" y="23" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="94" y="-38" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Reputation Options for">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentLabel1">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="171" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="578" y="-38" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Dude! What's My Reputation? V1.0.30100b">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentButton1Done" toplevel="true" enableMouse="true" text="Done">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="117" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="648" y="-386" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>DWMReputationOptionsFrame:Hide();
PlaySound("igCharacterInfoClose");
</OnClick>
</Scripts>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="1" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="FrameSkinsButton" enableMouse="true" text="Frame Skins">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="96" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-172" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
SkinsOptionsPanel:Show();
GeneralOptionsPanel:Hide();
TrackingOptionsPanel:Hide();
MainOptionsPanel:Hide();
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
<ButtonText name="$parentText" justifyH="LEFT">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="TrackingOptionsButton" enableMouse="true" text="Tracking">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="96" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-151" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
TrackingOptionsPanel:Show();
SkinsOptionsPanel:Hide();
GeneralOptionsPanel:Hide();
MainOptionsPanel:Hide();
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
<ButtonText name="$parentText" justifyH="LEFT">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="GeneralOptionsButton" enableMouse="true" text="General">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="96" y="15" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-130" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GeneralOptionsPanel:Show();
SkinsOptionsPanel:Hide();
TrackingOptionsPanel:Hide();
MainOptionsPanel:Hide();
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
<ButtonText name="$parentText" justifyH="LEFT">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="$parentLabel3">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-107" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="DWMReputation" justifyH="LEFT">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="SkinsOptionsPanel" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="505" y="275" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="235" y="-92" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="FrameSkinOptionsLabel">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="173" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="18" y="-4" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Frame Skin Colour Options">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="FrameSkinDescription">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4978-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="469" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="18" y="-27" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" setAllPoints="true" font="Fonts\FRIZQT__.TTF" text="Change the colour of the frame skin from the default Dark Blue to another trendy looking colour." justifyH="LEFT">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="DrkBlueTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="373" y="-144" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\DrkBluePanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="RedTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="373" y="-103" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\RedPanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="PurpleTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="373" y="-62" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\PurplePanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="PinkTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-226" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\PinkPanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="LgtBlueTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-185" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\LgtBluePanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="GoldTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-103" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\GoldPanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="GreenTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-144" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\GreenPanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="AquaTexture">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4979-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="94" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-62" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<Texture name="$parentTexture" setAllPoints="true" file="interface\AddOns\DWMPack\Images\AquaPanel">
<TexCoords left="0" right="1" top="0" bottom="1" />
</Texture>
</Layer>
</Layers>
</Frame>
<Button name="DrkBlueBgButton" text="Dark Blue Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="257" y="-137" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="RedBgButton" text="Red Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="257" y="-96" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="LgtBlueBgButton" text="Light Blue Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="19" y="-178" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="GoldBgButton" text="Gold Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="19" y="-96" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="PurpleBgButton" text="Purple Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="257" y="-55" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="PinkBgButton" text="Pink Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="19" y="-219" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="GreenBgButton" text="Green Skin">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4973-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="19" y="-137" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="AquaBgButton" toplevel="true" enableMouse="true" text="Aqua Skin">
<Size>
<AbsDimension x="130" y="35" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="19" y="-55" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
DWMBgS1:SetTexture("interface\\AddOns\\DWMPack\\Skins\\Aqua-Panel_S1");
<!--Texture.SetTexture.DWMBgS1, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S1";
Texture.SetTexture.DWMBgS2, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S1a";
Texture.SetTexture.DWMBgS3, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S2";
Texture.SetTexture.DWMBgS4, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S2a";
Texture.SetTexture.DWMBgS5, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S3";
Texture.SetTexture.DWMBgS6, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S4";
Texture.SetTexture.DWMBgS7, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S5";
Texture.SetTexture.DWMBgS8, file="interface\AddOns\DWMPack\Skins\Aqua-Panel_S5a";-->
PlaySound("igCharacterInfoTab");
</OnClick>
</Scripts>
<NormalTexture file="interface\glues\common\glue-panel-button-up-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="interface\glues\common\glue-panel-button-down-blue">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="interface\glues\common\glue-panel-button-highlight-blue" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText name="$parentText">
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont style="GameFontNormal" />
<HighlightFont style="GameFontHighlight" />
<DisabledFont style="GameFontDisable" />
<PushedTextOffset x="0" y="0" />
</Button>
</Frames>
</Frame>
<Frame name="GeneralOptionsPanel" hidden="true" toplevel="true" enableMouse="true">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4972-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="505" y="275" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="235" y="-92" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<CheckButton name="$parentCheckButton8">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4974-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="197" y="-135" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<DisabledTexture />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<PushedTextOffset x="0" y="0" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="$parentCheckButton7">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4974-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="197" y="-97" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<DisabledTexture />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<PushedTextOffset x="0" y="0" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="$parentCheckButton6">
<!--<FrameSkin skinid="f15d4970-d66d-444e-bb2d-1ad102c87fed" frameid="f15d4974-d66d-444e-bb2d-1ad102c87fed" />-->
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="197" y="-59" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
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Their XML files are similar to the rep xml. Titan Button and LUA and minimap xml all work ok for now. Options lua is yer well NASTY. I tried to setup a GUI options menu but had hassles with functions cause there was no data or saved variables.
BTW you can say it.... WTF? or whatever. I'm trying hard tho... not a young bloke anymore...lol|||I'm going to need WoW to look at this, will get back to you after work.|||Thx again for the assistance. If you write the code, there's a blank panel in the options frame when it displays, Advertise on that page as much as you like. I will NOT take credit for your work. The only credit I'll take is for the Art / Frames. Also I added you to contacts so you can get my direct email if needed then I can send you the actual zip with images as well.
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