Is this a bug or should it just not be possible to have labels which dynamically change text?|||http://www.wowwiki.com/API_FontString_SetText
says
"The Font must be set before calling this function. This is not done for you if the FontString is created via Frame:CreateFontString. There are 3 ways to ensure the Font is set:
* Send in an inheritsFrom value to Frame:CreateFontString.
* Set the inheritsFrom via FontInstance:SetFontObject.
* Set the font directly via FontInstance:SetFont."|||Thanks for your reply, however I think I do that. The FontString is created in my xml file and looks like this:
Code:
<FontString name="PlayerName" inherits="ChatFontNormal" bytes="0" text="PlayerName">
<Size>
<AbsDimension x="80" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="26" y="-14" />
</Anchor>
</Anchors>
</FontString>
I simply assumed the inhertisFrom was set since I do inherits in the xml, but maybe that is not the case?|||I found the problem.. it was an issue of conflicting names, PlayerName was already taken and so PlayerName:SetText() did work, it just didn't change the text of the label I expected.
Namespaces would be helpful :)
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